I'm starting a little RTS game with SDL and here are some questions:
I work with small sprites, is
there a way of displaying the screen
x2 with scanlines ? I tried zooming
it with rotozoom but it slows down
the game and I would like to avoid scaling my sprites by hand.
How can I switch
between fullscreen and windowed while
running ? I ...
I'm looking for open source projects for card games like Black Jack or Solitaire to get an idea on some GUI/Mac OSX desktop programming. I'm curious if anyone knows of any that're based on Objective-C/Cocoa that I can read/learn from?
...
I am writing a server for playing the great diplomacy game online. Does anyone know an algorithm for the judge, that will calculate all moves/supports/convoys on the map at the end at each round?
For implementing the protocol I use twisted, for db-access django
...
I was thinking of doing this with C++, basically from an external editor or something the programmer can say: MyClass::dude = "hello" where 'dude' is a static integer in 'MyClass'.
What the program does at runtime is it partitions the input to MyClass :: dude = "hello" and finds the class called 'MyClass' and assigns the dude variable i...
The question might look subjective but considering Microsoft:
Owns the Xbox 360 platform
Owns the Windows platform
Have their own game studio (MGS)
Own other 3rd party developers
Is a major publisher
makes me wonder why Microsoft doesn't push their flagship language to prove that not only you can cut down significant development time...
What are some of the more common design patterns used when developing 3D games? Are there any high-level architectural design patterns that are commonly used? What about general software patterns within the architecture?
...
Please redirect me if this is a duplicate. I haven't been able to find a suitable question.
I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources.
[EDIT]
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I'm trying to make it where the character is in a tile and when they move up or down it moves to the next tile but I'm not sure how to do that. Right now, I have it set up where the character moves by pixels but I want it to move by 1 square.
The code right now is this, and it works, but it's glitchy in pixel mode. I believe if it was...
I'm trying to make it so that no matter how far apart two objects are they'll both remain on screen. I'm using JOGL, but that shouldn't matter as I just need help with the math. This is what I have so far:
float distance = (float) ((Math.sqrt((p1.x - p2.x) + (p1.y - p2.y))));
float camx = (float)((p1.x + p2.x) * 0.5);
float camy = (flo...
How would I load certain images into an array set like
Map = ( ( 1, 1, 1 ), ( 2, 2, 2 ), ( 3, 3, 3 ) )
I can put
images into variables like so
one = oslLoadImageFile("one.png", OSL_IN_RAM, OSL_PF_5551);
so whould I be able to do something like Map = ( ( one, one, one ) )
and if each image was 32x32 would it be able to be side by ...
I'm looking for an open source tower defense game.
...
Is it enough to use secure coding practices such as the OWASP Top Ten?
What techniques should I use to detect tampering?
...
Is there such a thing as open source gambling software? Would making the source code transparent help increase security over the long haul?
...
heres what Im working with now
if (osl_keys->held.down)
{
sprite_position = DOWN;
SpriteAnimate();
sceKernelDelayThread(20000);
sprite->y += 16;
SpriteAnimate();
sceKernelDelayThread(20000);
sprite->y += 16;
}
if (osl_keys->held.up)
{
sprite_position = UP;
SpriteAnimate();
sceKernelDelayThread(20000);
sprite->y -= 16;
SpriteAnimate();
s...
Hello all.
I know there are lots of posts about collision detection generally for sprites moving about a 2D plane, but my question is slightly different.
I'm inserting circles into a 2D plane. The circles have variable radii. I'm trying to optimize my method of finding a random position within the plane where I can insert a new circl...
I'm writing a simulation in which a creature object should be able to move towards some other arbitrary object in the environment, sliding around obstacles rather than doing any intelligent pathfinding. I'm not trying to have it plan a path -- just to move in one general direction, and bounce around obstacles.
It's a 2D environment (ove...
I’m a blind programmer who would like to develop games based entirely on audio for symbian based phones. I need the ability to do the following. Get input from the phones joystick as well as regular keys, and play audio with varying volume and direction like can be done in directX. I know the first part isn’t a problem in any language b...
Velocity = length / time
so why a vector (x, y, z) is used to represent it?
...
Hello,
I have a velocity vector that is V(233, 188).
It makes an object moves toward the right-bottom side of the screen in 300 pixels per second when the origin is V(0, 0).
When the position of the object is, for instance, (592, 334), I set the velocity vector to V(294, 55) but the object does not start moving toward that direction......
Is is possible to make a wxFrame object behave like a modal dialog box in that the window creating the wxFrame object stops execution until the wxFrame object exits?
I'm working on a small game and have run into the following problem. I have a main program window that hosts the main application (strategic portion). Occasionally, I nee...