Possible Duplicate:
Best 3D Graphics Engine for .NET
Hello everyone,
I'm an Indie developer and I'm in need of a good rendering engine for c#
(Do not point me to Unity3D please, I want to be in control of my entire application and not just scripting and working in unity's proprietary editor)
I really like Truevision3D but th...
There seem to be quite a number of OBJ mesh file loaders out there that people have developed for use on the Android platform. I'm wondering if anyone has any experience with these and can offer a recommendation on which one seems to work best for them.
Here are my criteria:
Lightweight (small file size),
Optimized for speed,
Easy to...
hello guys
i do created a FresnelPBMaterial material by away3D
but after compile
show this error
ArgumentError: Error #2004: One of the parameters is invalid.
at flash.display::ShaderJob/start()
at SinglePassShaderMaterial/updateRenderBitmap()
at away3d.materials::TransformBitmapMaterial/updateMaterial()
at PixelShad...
Hi,
I have one ball(Mesh) on path(Mesh), I need to jump that ball on the gap between path. I am moving ball at speed now how will i jump it on button press on device.
I have seen some physics engine, video and "com.hardwire.dymix" API, but I have not cleared it properly.
Can any body please help for jump my ball object on path.
Thank...
Hi All,
I have a scene that stores vertices in 3D space. What i would like to do is render those vertices Orthographically from an isometric perspective.
In all of my searching the obvious answer is to use an Orthographic camera like the ones in OpenGL etc.
The problem is that i'd like to write this from scratch to help with my under...
Hi,
Sorry to be so application specific, but I noticed another well answered post about Maya development.
I've just written a plugin node for Maya. It just kills a bunch of particles according to a turbulence function. The turbulence is driven by a number of attributes that are adjustable in the attribute editor.
In the attribute edito...
I have a class named Box that extends Sprite and when I'm trying to access his transform.matrix3D property (indeed is the matrix3D property from an Transform object) this returns me null. Why?
package some.place
{
// ... imports ...
public class Box extends Sprite
{
public function Box() {}
public function ...
Hi, I'm currently working on a motion capture 3d-scanning system, and I am generating a bunch of point clouds, each of which are somewhere between 9megs/file (storing around 600k points, with 4 integers, x-y-z-intensity, for each point).
The cameras are capturing at 60 frames per second and currently, we are looking to capture something...
I've always wondered the reasoning behind why we must always define D3DVERTEX. Is it because Microsoft wants to allow the opportunity to put this in a class and overload operators, or is there another reason?
Thanks
...
Hey there
I am looking at xna development studio, and i like what i'v seen so far.
What tool would you recogmend for creating 3d models that i can import.
I would like the answer to be based on the following:
Most Important - Ease of use
Learning curve
Features
Compatibility with other 3d engines
cost
Thanx guys
...
Hi,
I am looking to develop a game for opengl and
wondering what format you recommend for using internally. The idea being to open up for contributions so some format with a lot of features, open, available and quite possibly also sample loading/rendering.
Platform is java and lwjgl.org
I've been looking at collada but not sure it's su...
For a simple 2d game I'm making I'm trying to rotate sprites around the z axis using matrices. I'm clearly doing something wrong as when I attempt to rotate my sprite it looks like it's being rotated around the screen origin (bottom, left) and not the sprite origin. I'm confused as my quad is at the origin already so I didn't think I nee...
What is simplest way to draw 3d plot in WinForms or WPF?
I have an array with 30000 points (from external 3D Scanner). Now I need to connect this points and make something as 3D Picture (topography).
Any suggestions?
...
Hi,
Consider a camera (on a plane) viewing a 3D model of terrain.
Imagine now that it takes a photograph of what it sees.
I would like to view the terrain from a different camera (even move that camera around) and I would like to see the picture taken by the plane projected on the terrain.
My current approach has been as follows:
Creat...
I'm pretty new to xna development and want to position the Cubes from the Primitives3D sample by passing a position vector to the constructor .. unfortunatly it does not work .. instead it is just spinning arround..
Thats how i modified the code of the cubeprimitive class:
public class CubePrimitive : GeometricPrimitive
{
public ...
Can somebody explain how the collision detection works for race tracks in games like need for speed or wipeout?
...
I am trying to implement the style of 3D rotational animation you see in the Elements and the Wired iPad applications. The animation has the UIScrollView style acceleration so it looks like they have connected a UIScrollView to a sequence of images.
I have tried implementing it in UIKit, using an "empty" UIScrollView to increment throug...
Hi everyone,
So, the problem I'm trying to solve is to use an iPhone/iPod acceleration to manipulate directly a 3D object.
For that i've been searching lot's of stuff (Euler angles, Quaternions, etc).
I'm using OpenSG, where I have a 3D environment and want to manipulate a certain object (just rotating in all possible iPhone/iPod degree...
I want to plot a 3d graph in matlab
By graph I mean in the sense of nodes and edges. I have an adjacency matrix as well as a coordinate matrix for every node. Eventually I would hope to colour these nodes and edges
The gplot function is only 2d. The scatter3 function does not allow for edges.
Any ideas?
...
I would like to let my initializing script to create additional sensors/controller/actuators necessary for an interactive Blender application (not necessarily a game). This is preferable for two reasons:
I can use this script in multiple applications. Creating common logic over and over again is tedious. And there is no other way to im...