universal-binary

Turning an iPad app into a universal app

I've created an iPad app, and want to turn it into a universal app (i.e. one app that works for iPhone and iPad). The Apple docs seem to only talk about the "Upgrade Current Target for iPad" option. Is there an option to go the other way? ...

Run a universal app as a 'legacy' iPhone app on an iPad

I do most development testing on my iPad. When I test an iPhone app, it runs in 'compatibility' mode where the little iPhone app runs in a small window or x2 magnification. Now that I've created a universal app it runs as a native iPad app. For testing I'd like to use the simulated iPhone when I don't have an iPhone handy for testing. ...

iPhone/iPod & iPad - Limitatios about Universal applications

Are there any limitation in writing universal application for iPhone and iPad ? (or the choice it's only about the code re-usability/design ) ...

How to make iPhone universal binary for iOS4 and iOS3?

It is possible to make universal binary for os 2.x and 3.x, you can see sample code for MFMailComposer But how to make it for iOS4 and iOS3 and XCode 3.2.3? ...

Accessing Shared Delegate verus iPhone/iPad delegate?

How do I access the shared delegate or the device specific "delegate" in a Universal App? I want to store properties on the Shared delegate and put basic logic there, but if I want to do, say iPhone specific stuff on the iPhone delegate, I would assume that I need to access the two delegates separately. Is this correct? How do I acce...

Universal iPhone/iPad project with iAd framework

Hi folks, how can I set up a Universal project which has support for iAd (just in the iPhone app)? Using the iPhone SDK 4, let's suppose I do the following steps: Open XCode; Go to File > New Project ; Select Window-based application (or whatever), choose Product: Universal (and after choose a name for the project). It will create a...

How to manually build a universal ruby on Mac OS X? How about with rvm?

I got the ruby sources from the official git mirror, then checked out the ruby_1_9_2 branch. git clone http://github.com/ruby/ruby.git git checkout ruby_1_9_2 So, for now, I want to compile 1.9.2-head. But as you'll see later I'm hoping for a solution that works for 1.8 too. The standard way to compile this is: autoconf ./configu...

unable to launch app on ipad simulator in sdk 3.2.3

Hello all i have an xcode project built from sdk 3.2.2 for ipad and iPhone. I have sdk 3.2.3. in my system when i run that project in 3.2 configuration the app launches in iPhone mode. While it should have launched in iPad mode. By analyzing the classes i came to know that there is only one appDelegate while in 3.2.3 in the universal app...

Want to downgrade from an Universal app to just an ipad app.

I originally wanted to make a universal app, but now scopes have been changed and I am stuck with a universal app, now all I want is an iPad app. So I went and changed the Targeted Device Family to just 'iPad' (or 2) but when I submit the app it claims I am still stuck in Device Family '1,2' or Universal, and is asking for iPhone screen ...

Universal app design 1 table view that opens different view on cell click depending if on iPad or iPhone

I'm making a universal app and I've run across a situation I'm stumped on. On the iPad I'm using a split view, and I would like to make a UITableViewController that is shared on both the iPad and iPhone. I did that, but now when the user clicks a table cell I need to respond. On the iPhone I will init a new view controller and push it in...

How should I approach building a Universal iOS app that will include iOS 4 features, even though the iPad doesn't yet run iOS 4?

I'd like build a game for both the iPhone and iPad. As such, it would make sense to start this project from scratch as a universal app. However, iPhone and iPad currently run two different versions of the iOS since iOS 4 isn't available for the iPad yet. There are two iOS 4 features (GameCenter and iAd) that I would like to support in...

How to compile universal libraries on Mac OS X?

This may be a very silly question, but I'm new to developing on Macs and am having a hard time with the universal binaries. I've got an application that I'm compiling in QT Creator, which according to lipo is producing i386 architecture outputs. As I understand it, that means it is producing Mac OS X 32 bit outputs. The application dep...

How can I convert a Universal iOS app to a stand-alone iPhone app?

Hello. I started building a Universal app and it turned out the design doesn't work well with the iPad, so I've decided to make it a stand-alone iPhone app instead. By that, I mean I'd like the app store to see my app as an iPhone app, not a Universal app. I was just about to create a new project and move my existing iPhone code over ...

Building a universal binary on OS X - what's a ppc slice?

I'm building a universal binary for OS X. I'm doing this through QT which calls ld. ld throws an error when building for the ppc architecture: in ../MyPathToLib/libcrypto.a, file is universal but not does contain a(n) ppc slice for architecture ppc This is really strange, because when I call lipo -detailed info on libcrypto.a, I get ...

How do I edit iPad-specific XIB after upgrading project to Universal

I have an app project that I upgraded to a Universal App for the iPad. XCode created a Resources-iPad folder and duplicated my .xib file in there with the -iPad tacked onto the file name. That's all well and good. But when I edit that XIB it doesn't seem to understand this is an iPad XIB. For instance, the Window object is 320x480 an...

How can I force qtcreator to create non-universal binaries

When I use qtcreator on mac, it creates universal binaries. Does anyone know how to set it so it just creates a 'native' binary? (So i386' in my case?) Qtcreator uses qmake as a buildsystem. Google hasn't been my friend so far, I hope stackoverflow will. EDIT: my config file so far: TARGET = mongowriter CONFIG += console CONFIG ...

iPad Universal Binary - problem with MessageUI.framework

Hello all, I'm in the process of turning one of my iPhone apps into a universal binary. Everything works ok accept for the MFMessageComposeViewController Class. I went the single project with two targets route. When I run the iPad Target, the compiler flags the MFMessageComposeViewController. Obviously, this was introduced in 4.0 but ...

upgrading separate iPhone and iPad apps to a single universal binary

I have two separate iPhone and iPad apps that I have now turned into a universal binary. I think I've done the hard part, but now I'm kinda stumped on how to submit that universal binary through iTunes connect in a way that users of the existing apps are prompted to upgrade. I know I could just submit this as an entirely new app and then...

Issue with UIViewController in iPad Universal App

I recently upgraded my iPhone app to a universal binary. I have 2 view controllers and nibs, one for the iPhone and one iPad. I scaled up the iPad UI and created the exact same connections in IB. However, I get this error: -[UIViewController _loadViewFromNibNamed:bundle:] loaded the "HomeScreen_iPad" nib but the view outlet was not se...

Convert ipad application to iphone. Universal app.

Convert ipad application to iphone. Universal app. means i have already one ipad application. now i want make universal app of that ipad application. how to convert? ...