Which 3D cards support full scene antialiasing?
Is there a list of 3D cards available that provide full scene antialiasing as well as which are able to do it in hardware (decent performance)? ...
Is there a list of 3D cards available that provide full scene antialiasing as well as which are able to do it in hardware (decent performance)? ...
Under Windows XP WPF true 3D content (wich is usually displayed using the Viewport3D control) looks extremely ugly because it is by default not antialiased as the rest of the WPF graphics are. Especially at lower resolution the experience is so bad that it can not be used in production code. I have managed to force antialiasing on some ...
I have downloaded a font that looks less than desirable if it is not anti-aliased. I can not figure out how to enable anti-aliasing in VS, I have changed the 'Smooth Edges of Screen Fonts' in the system performance options but that does not seem to help. VS2008 on XP SP3. What am I missing? ...
Many Java Apps don't use anti-aliased fonts by default, despite the capability of Swing to provide them. How can you coerce an arbitrary java application to use AA fonts? (both for applications I'm running, and applications I'm developing) ...
I'm playing around with the <canvas> element, drawing lines and such. I've noticed that my diagonal lines are antialiased. I'd prefer the jaggy look for what I'm doing - is there any way of turning this feature off? ...
Hi all, I hope somebody can help. TextRenderingHint.SingleBitPerPixel is apparently not turning off antialiasing when printing a barcode from .net. Here's a snippet of the code that actually renders the barcode: graphics.TextRenderingHint = TextRenderingHint.SingleBitPerPixel; graphics.DrawString( barCodeText, ...
Is there a good way to create crisp, clear, LARGE font in webpages? I need to create a tag cloud effect on my homepage with different font sizes and colours. I've got it set up in HTML/CSS but on the older browsers or OS's which don't support anti-aliasing as default it looks a bit... crappy. I've played with sIFR, which worked beautif...
I'm using C# to create a non standard shape WPF window, and because of some problems with "AllowTransparency=True", I used CreateRoundRectRgn, CreateEllipticRgn and SetWindowRgn win32 API Region functions, but there's a problem cause the edges are not smooth as you can see in the picture here http://img17.imageshack.us/img17/206/sampley....
When I use the (win32) waveInXXX functions in order to collect samples from a mic at a certain sampling frequency (say 8kHZ, even lower possibly), does the system/soundcard applies a lowpass filter on the input sample, or would i get aliasing? Should I sample at a higher frequency and do the filtering myself before lowering the sampling ...
Hi, I'm trying to achieve antialiasing on dynamic textfields in flash on a Japanese site. The content of these textfields is not fixed data. I don't have the option to embed the fonts, since embeddeding all characters will result in a very heavy swf file(3000kb+ just for the fonts). This is due to the fact that there's a large number o...
My core graphics fills are acting strange when the get close together, touching or overlapping. This issue is on the iPhone Simulator and iPhone OS 2.2. Here we have two labels and a custom view with two CGContextFillRect(): overlap problem When the blue and red are brought together they develop this irritating .5px merging line. I c...
I've seen antialiasing on Windows using GDI+, Java and also that provided by Photoshop and Gimp. Are there any other libraries out there which provide antialiasing facility without depending on support from the host OS? ...
Hi! I'm trying to create a custom UIButton that should look like a UIButtonTypeRoundedRect. In my drawRect:, I'm creating a path with first one call to CGContextMoveToPoint() and then four calls to CGContextAddArc(). I then stroke the path. However, in the resulting image the four rounded corners are clearly thicker than the rest of the...
Hello, I have a Flex component with a background image. The image is sharp in the beginning, but is jagged whenever I scale the component using scaleX and scaleY. How would I make the image anti-alias so that, it it's scaled to 0.75, the lines are smooth, not jaggedy? Here is the image Here is the scaled version And the unscaled (good...
I have been unable to find a way to anti-alias my rendering on iPhone OS 3.0 + OpenGL ES 2.0. I had assumed there would be multisampling but that appears to not be the case. I've been told that fragment shaders can be made aware of the projected pixel via a partial derivatives extention but I have no idea where that functionality lives o...
I have tried using the method drawOval with equal height and width but as the diameter increases the circle becomes worse looking. What can I do to have a decent looking circle no matter the size. How would I implement anti-aliasing in java or some other method. ...
I'm writing a 3d modeling application in D3D9 that I'd like to make as broadly compatible as possible. This means using few hardware-dependent features, i.e. multisampling. However, while the realtime render doesn't need to be flawless, I do need to provide nice-looking screen captures, which without multisampling, look quite aliased a...
I've got a UIImageView (full frame and rectangular) that i'm rotating with a CGAffineTransform. The UIImage of the UIImageView fills the entire frame. When the image is rotated and drawn the edges appear noticeably jagged. Is there anything I can do to make it look better? It's clearly not being anti-aliased with the background. ...
When I draw a string into a buffer, the resulting output is not anti-aliased the way I'd expect. This code illustrates the problem... just put this in a standard smart device project's Form1.cs: protected override void OnPaint(PaintEventArgs e) { Bitmap buffer = new Bitmap(Width, Height, PixelFormat.Format32bppRgb); using(Graphics g...
The exact background color is known. Imagine an anti-aliased font on a green background. Now we want to change the background color of the image to red. So.. How do I extract the "non-background" portion of the color from the pixel and add it (or "blend") on top of another bg color afterwards? We also know the font color, so we know w...