Facebook Development vs. XNA, Which is Worth Learning?
I'm considering experimenting with game development. Which is a better investment of my time, learning XNA or learning how to write a Facebook game? ...
I'm considering experimenting with game development. Which is a better investment of my time, learning XNA or learning how to write a Facebook game? ...
I'd really like to get into some D3D coding, but I don't have the time lately to learn C++ for what will amount to a hobby project. ...
Hi, I have develop an XNA game on computer 1. When I send it to computer two (and I have everything to be able to run XNA Code). When the program execute game.run, I get an InvalidOperationException. I didn't tried to run code from computer two on computer one. But I know that both machine can run the code I've wrote on them. Do you h...
I recently started working on a small game for my own amusement, using Microsoft XNA and C#. My question is in regards to designing a game object and the objects that inherit it. I'm going to define a game object as something that can be rendered on screen. So for this, I decided to make a base class which all other objects that will nee...
Is it possible to run a XNA game compiled for XBOX 360 from a DVD or CD, or does it have to be copied onto the HD? Is it possible to include a library which is not a part of the .net compact framework in a XBOX 360 project? ...
So im working on a game in XNA and i need it to get a server list off our site. so i just need to do a http request to http://play.feedthezombie.com/?want=servers&enc=xml and get the contest as either a string or xml object. any clues? ...
I'm wondering if it's possible to embed Ruby as a scripting language in Microsoft XNA, and what's the best way to do that. I'm looking for something like Xnua, except for Ruby. I've stumbled upon Ruby.NET and IronRuby and both seem to be in very early stages, so I'm not sure how usable they are. Furthermore, I'm not sure if they'd work...
I would like to create an application that runs on XBox 360 (downloaded using XBox Live) that will play the DVD movie in the tray. I know the XBox already has this ability, but I want my custom DVD player to allow users to save bookmarks for parts of the movie they really like and then browse their bookmarks later when they put the DVD ...
Is it possible to build an email reader for the Zune through XNA ? Version 3.0 allows us to connect to the Market place and download music directly from the Zune hence the nature of my question. Edit: Buy a ZuneHD ...
I'm currently creating a window system for XNA games from scratch. I'm developing primarily for Windows, but who knows what platforms I might support in the future. Feel free to answer if you know this for native Direct3D, since the performance semantics should be similar. If possible, consider what would change if the target platform wa...
I've downloaded a tutorial that had fonts included in the source. When I try to build the project, I always get the following error message: Error 1 The font family "Joystick" could not be found. Please ensure the requested font is installed, and is a TrueType or OpenType font. The font was added via the control panel, and i...
Hey guys, I am making a game that uses XNA. I would like to add things to the game such as buttons, textboxes, labels, tooltip texts, and other stuff that comes with system.windows.forms. How do I merge system.windows.forms with XNA? Are there any API's or DLL's that I could implement to get this to work? Thanks, BenShums ...
Hello All, I guess this is a multi-part question. I can import a 3D model into my WPF application but how do I apply an ambient occlusion shader effect to it? I know with .NET 3.5 SP1 you can do custom effects but that's limited to pixel shaders and doesn't include vertex shaders. I think i can do this with an XNA application but Im n...
I've read a bunch of tutorials involving XNA (and it's various versions) and I still am a little confused on drawing primitives. Everything seems to be really convoluted. Can someone show me, using code, the simplest XNA implementation of drawing one or two lines on to the screen? Perhaps with a brief explanation (including the boiler...
Next Semester I will be taking a "Software Practive II" class. In that class, my professor wants us to learn XNA. I have been playing around with XNA for quite sometime, and enjoy its functionality and simplicity. However, XNA does not take advantage of System.Windows.Forms. Using CEGUI# I was able to get XNA to work with System.Windows...
I wonder what are the main challenges to porting those emulator engines. Could there been any sucess without having to rewrite all the code? Any conversion tools available that can help? ...
I have installed Delphi Prism and XNA Game Studio 3.0. I have managed to translate to Delphi Prism XNA Tutorial 1 "Displaying a 3D Model on the Screen" (http://msdn.microsoft.com/en-us/library/bb197293.aspx). Project compiles fine, but I cannot load a model. It looks like there is a new "contentproj" type in XNA that is not in Delphi Pr...
For a long time now C++ has been the dominate game development language. Many AAA quality 3D engines are available to fit any budget. My question is, with the rise of XNA, has C# and the .NET framework been positioned well enough to take over as the new standard game development platform? Obviously the inherent cross-platform nature of...
Hi folks, in my spare time I'm engaged with writing a little game using Microsofts XNA framework. Reviewing the very first prototype which I wrote to get aquainted with XNA, I found it annoying that there is no possibility to structure my (drawable) game components in a hierarchical manner. I was close to implement a kind of Composite(D...
Okay, so basically I want to be able to retrieve keyboard text. Like entering text into a text field or something. I'm only writing my game for windows. I've disregarded using Guide.BeginShowKeyboardInput because it breaks the feel of a self contained game, and the fact that the Guide always shows XBOX buttons doesn't seem right to me ei...