I have been trying to produce a statically linked "single binary" version of my game for windows. I want to link with sdl, sdl_image and sdl_mixer which in turn pull in a few support libraries. Unfortunately I haven't found a way to get them all to compile and link using cygwin/mingw/gcc. As far as I can tell all existing public versions...
It's gotta be free. It's hobby, after all, not a business!. Creating for-profit software isn't an issue, but anything that requires a hardware mod is out.
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What libraries can i use for motion and blending in game programming in c++? I need libraries regarding sound, image, expansion algorithm like 2xsai and super eagle. I need libraries like fblend and also for motion . How to compile functions of fblend in devcpp? 2d gaming... and the library should be compatible with devcpp
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Anyone know the formula used to control the movement of a simple tank-like vehicle?
To 'steer' it, you need to alter the force applied the left and right "wheels". Eg. 1 unit of force on both wheels makes it go forward. -1 units of force on both wheels makes it go backwards. Apply more force to one wheel than the other and it turns....
Hi,
I want to learn the calculations behind creating a MMorpg game.
Things like characters who build up their strengths buy purchasing varios armor, weaponary, training, experience, past victories, etc. and how this effects the chances of winning in a fight against other players etc.
Any ideas?
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We have a Silverlight 2 project (game) that will require a lot of character animation. Can anyone suggest a good way to do this. Currently we plan to build the art in Illustrator, imported to Silverlight via Mike Snow's plug-in as this matches the skills our artists have.
Is key framing the animations our only option here? And if it ...
I have an image of a basic game map. Think of it as just horizontal and vertical walls which can't be crossed. How can I go from a png image of the walls to something in code easily?
The hard way is pretty straight forward... it's just if I change the image map I would like an easy way to translate that to code.
Thanks!
edit: The m...
I am fascinated by the performance of applications such as "Rollercoaster Tycoon" and "The Sims" and FPS games. I would like to know more about the basic application architecture. (Not so concerned with the UI - I assume MVC/MVP piriciples apply here. Nor am I concerned with the math and physics at this point.)
My main question deals ...
My zune just updated to 3.0 (didn't even realize they were releasing something new!) and the update came with two games, but the Zune marketplace does not have games.
Where do I go to get started, and what are the capabilities of the Zune in terms of games/apps?
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Apart from creating my own graphics, where can I get to see some inspiring tilesets for inspiration and use for a 2d platform game ?
some of my favourites -
SavWae sprites - a huge list of links to sprites & tiles resources
The protagonists domain
Savware is the place to go I believe, thats what leads you to Sprite-Resource.com - on...
One title per answer.
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Hi
I guess this is quite a self-explanatory title. I need some tutorials showing the cool things of VS, but almost everything I find looks like being "How to conect a Web-app to a DB" kind of video-tutorial or a list of features and advertisement text. I am going to use it for C++ game programming. I'm new to this IDE but I heard it has...
Should I push keypresses to vehicles when they're pressed, or should vehicles pull keys pressed from the engine?
I have a vehicle object, which has location, velocity and accelleration members (among other things) and an update method, during which it updates its location based on its velocity, and its vevlocity based on its accellerati...
For a long time I've been curious about game emulation and how it works. I've heard that Gameboy emulation is often a first choice for a first project. I would like to assume that many others would also be interested in such a project, but haven't found any published books on the subject.
I know of Marat Fayzullin's article at http://f...
I've got a young nephew who aspires to grow up to be a game programmer and i'd like to introduce him to the world of open-source as well as get him a sweet gift.
Anything like that out there?
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I'm in the process of writing a Java 2D game. I'm using the built-in Java 2D drawing libraries, drawing on a Graphics2D I acquire from a BufferStrategy from a Canvas in a JFrame (which is sometimes full-screened). The BufferStrategy is double-buffered. Repainting is done actively, via a timer. I'm having some performance issues though, e...
So, I use Linux, and I've been trying to find the time to get into game programming. I started out with Panda3d and had some pretty decent results and got a feel for many of the concepts in game programming. Not too long after that, I decided to step it up a notch and go to something more powerful and C or C++ based.
I'm probably just r...
How do I calculate the position of an accelerating body (e.g. a car) after a certain time (e.g. 1 second)?
For a moving body that it not accelerating, it is a linear relationship, so I presume for an accelerating body it involves a square somewhere.
Any ideas?
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I've always had an interest in creating my own games, and now at university I have the opportunity to create some 2D and 3D games using Java and C++ for those who are that way inclined.
I've never really programmed a game before, let alone graphics, so I'm completely new to the area. After a quick trip to the library today I came across...
I came across a very good game called Light Bot. It is a game which is good for beginner programmers.
I am about to create a game, but, I am lacking good ideas (like the Light Bot idea). How do you guys come up ideas for your games or software?
edit: I am probably going to use Allegro/C++
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