This is more of a thought i had awhile rather than an actual problem to solve, maybe more a discussion, but i was wondering if it would be possible to design the game of solitaire and be abkle to play it in the python GUI or some other form of iterface?
I know you can get a deck of cards fairly easily and i know yuo can play simple games...
I'm developing a game. Each entity in the game is a GameObject. Each GameObject is composed of a GameObjectController, GameObjectModel, and GameObjectView. (Or inheritants thereof.)
For NPCs, the GameObjectController is split into:
IThinkNPC: reads current state and makes a decision about what to do
IActNPC: updates state based on wha...
Hi folks,
I'm making a very simple 2D RPG in Java. My goal is to do this in as simple code as possible. Stripped down to basics, my class structure at the moment is like this:
Physical objects have an x and y
dimension.
Roaming objects are physical objects
that can move().
Humanoid objects are roaming objects
that have inventories ...
I want to create a simple game like tic tac toe where the human user is playing against the computer. The computer function takes a couple of milliseconds to run but I would like to give the perception of the computer taking 5 seconds to make a move. Which method should I use?
1) Create two memory threads. One for the computer and one...
I am attempting to write a game using livewires and pygame where I have a chef (only image I had, haha), avoid rocks that are falling from the sky. The rocks are supposed to fall in random places. I want it to be that 1 rock falls to begin with, then every time you successfully dodge a rock, 2 more rocks fall, until you lose. What I have...
I'm currently developing a simple 2D game for Android. I have a stationary object that's situated in the center of the screen and I'm trying to get that object to rotate and point to the area on the screen that the user touches. I have the constant coordinates that represent the center of the screen and I can get the coordinates of the...
Just looking on resources that break down how frames per second work. I know it has something to do with keeping track of Ticks and figure out how many ticks occured between each frame. But I never ran into any resources on why exactly you have to use the methods you use in order to get a smooth frame work. I am trying to get a thourough...
I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua.
The way the engine works now, each Object class contains a set of var...
How do you detect a collision between ball & bricks in a brick breaker game?
...
I have an idea of organising a game loop. I have some doubts about performance. May be there are better ways of doing things.
Consider you have an array of game components. They all are called to do some stuff at every game loop iteration. For example:
GameData data; // shared
app.registerComponent("AI", ComponentAI(data) );
app.regist...
Hi there,
Does anyone know of a good open source toolkit that allows level designer and graphic designer or someone with basic programming experience to create multiplayer online Role Playing Game ? The game can be a simple 2D interface in a 2d virtual world.
I know Microsoft have a starter kit something like the following :
http://cr...
What I want to do: Create a game that starts with 3 green dots on the left and 3 red dots on the right with a space between them. The endgame should have the colors switched sid*e. The rules of the game* is that, if there is a space next to a dot it should be able to move there, also if an opposite color is next to it - it should be able...
Call main.lua script at each game loop iteration - is it good or bad design? How does it affect on the performance (relatively)?
Maintain game state from a. C++ host-program or b. from Lua scripts or c. from both and synchronise them?
(Previous question on the topic: http://stackoverflow.com/questions/2674462/lua-and-c-separation-of-d...
Hello. Can anyone tell me how to create a custom installer to 'install' games. I say custom meaning I don't want the user to have the option where the game is installed. I want it to be a straight forward process, maybe with just one loading bar.
The program I'm developing is a 'center' for game playing, which includes a community and...
Hi there,
I'm beginning in iPhone/iPad game dev and I'm searching to set up my learning path.
The basic features I would like to learn (after the basic SDK iphone components programming) are :
using a board like interface where I can move pawn with my fingers
detect where the pawn was moved and triggers events in the game
The board wi...
I am developing a game in VB6 (plz don't ask me why :) ).
The storyboard is ready and a rough implementation is underway.
I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.)
Amongst many others, the following "serious" problems exist:
2D alpha transparency reqd. to implement overlays.
Parallax imple...
I need to develop a multiplatform software that takes screenshots from opengl games without affecting the game in performance, it will run in the background and will add a watermark to my screenshots.
What language should i use? I thought of Perl / Python.
Anyone can point me out something to start?
Thanks!
...
I'm having trouble porting a simple game I developed for the iPhone
over to Android. The game has an animated ball which moves from Point
A to Point B. The user must touch the ball before it reaches point B
or lose the game. This was easy to implement on the iPhone using Core
Animation since I could locate the current position of the...
Looking for any kind of recommendation, like books, articles, anything that aids me in getting started with game development in Android.
...
I'm developing an Android game that has to download some assets to the SD card to keep the size of the app as small as possible. I was thinking of using an uncompressed zip file to bundle all the assets.
A requirement from the client is to protect these assets as much as possible. Being part of the apk is considered enough protection, b...