OK so I have 4 buffers, 3 FBOs and a render buffer. Let me explain.
I have a view FBO, which will store the scene before I render it to the render buffer.
I have a background buffer, which contains the background of the scene.
I have a user buffer, which the user manipulates.
When the user makes some action I draw to the user buffer,...
I'm developing a game with zombie running around in a swamp. I want AIs to have functionality like "chase this target" or "run away". A major stumbling block is pathfinding. Is there a good pathfinding/AI engine in XNA, or should I roll my own?
Does anyone have any experience with this: http://www.codeplex.com/simpleAI?
...
I am trying to solve complex thing (as it looks to me).
I have next entities:
PLAYER (few of them, with names like "John", "Peter", etc.). Each has unique ID. For simplicity let's think it's their name.
GAME (few of them, say named "Hide and Seek", "Jump and Run", etc.). Same - each has unique ID. For simplicity of the case let it be ...
If I instantiate an FBO without binding a rendering buffer or a texture to it, what happens when I draw to it, nothing?
Do I need to associate a rendering target (renderbuffer or texture) to have an FBO do anything? What I'm trying to do is precache some buffers and then merge them later, but that doesn't seem to work at all.
Ideally I...
I'm using Box2dx with C#/XNA. I'm trying to write a function that determines if a body could exist in a given point without colliding with anything:
/// <summary>
/// Can gameObject exist with start Point without colliding with anything?
/// </summary>
internal bool IsAvailableArea(GameObjectModel model, Vector2 point)
...
First off I will say I am completely new to security in coding. I am currently helping a friend develop a small game (in Python) which will have a login server. I don't have much knowledge regarding security, but I know many games do have issues with this. Everything from 3rd party applications (bots) to WPE packet manipulation. Consider...
I'm looking to make an RPG with Cocos2D on the iPhone. I've done a fair bit of research, and I really like the model Cocos2D uses for scenes. I can instantiate a scene, set up my characters etc. and it all works really nicely... what I have problems with is structuring a game loop and separating the code from the scenes.
For example, wh...
Hello,
I've done a little research, and am interested in developing for Android. I've never programmed before, and have no idea how to go from zero experience to developing for a mobile device. My interest is in eventually making some sort of 2d game.
Is there a lesson plan for starting from the ground up? I would think one would ...
Particularly for 2d games, and particularly silverlight/wpf games.
If you think about it, you can divide a game object into its view (the graphic on the screen) and a view-model/model (the state, ai, and other data for the object). In silverlight, it seems common to make each object a user control, putting the model and view into a sing...
I am in the process of porting a script from UT3 to UDK. The script is for class ZOUIFrontEnd_MainMenu extends UTUIFrontEnd_MainMenu.
I'm getting the following compiler error:
C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZOUIFrontEnd_MainMenu.uc(18) : Error, Bad or missing expression in Call to 'OpenSceneByName', parameter 1
T...
I'm porting a game from UT3 to UDK. One of the classes is a subclass of AnimatedCamera. However, AnimatedCamera seems to be missing from the UDK, as the compiler kindly tells me:
Error, Superclass AnimatedCamera of class ZCam not found
Where did AnimatedCamera go?
...
I want to write some games, but I don't have any game development experience. Any books are recommended? Is this necessary to have a good Maths skill when taking about some physical actions? Also, is it complex to do some AI design? thz a lot.
...
I am making a 2D game in javascript/ajax, that will be using data stored in mysql database. Every user have got his own "area" made of small squares that can have some values. But I have no idea, how to store values of each square in mysql, when each user can have area with different width or height. Do you have some idea?
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I understand the basics of this search, however the beta cut-off part is confusing me, when beta <= value of alphabeta I can either return beta, break, or continue the loop.
return beta doesn't seem to work properly at all, it returns the wrong players move for a different state of the board (further into the search tree)
break seems ...
- (void) applicationDidFinishLaunching:(UIApplication *)application
{
//set up main loop
[NSTimer scheduledTimerWithTimeInterval:0.033
target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO];
//create instance of the first GameState
[self doStateChange:[gsMain class]];
}
- (void) gameLoop: (id) sen...
Hi all, I am developing (well, trying to at least) a Game framework for the Ruby Gosu library. I have made a basic event system wherebye each Blocks::Event has a list of handlers and when the event is fired the methods are called. At the moment the way to implement an event is as follows:
class TestClass
attr_accessor :on_close
...
What kind of frameworks / libraries are used to develop cross (console)-platform games, like ones that get released on Xbox 360 / PlayStation 3 at the same time? Or similarly, Xbox Live / PlayStation Network / WiiWare all at once?
Surely such things are not freeware, but just... what are they in the first place?
...
I want users to receive 'points' for completing various tasks in my application - ranging from tasks such as tagging objects to making friends. I havn't yet found a Django application that simplifies this.
At the moment I'm thinking that the best way to accumulate points is that each user action creates the equivalent of a "stream item"...
I have been following the usage of JavaScript for the past few years, and with the release of extremely fast scripting engines (V8, SquirrelFish Extrene, TraceMonkey, etc.) the possibilities of JavaScript have increased dramatically. However, the usage share of Internet Explorer coupled with it's total lack of support for recent standard...
I'm a bit confused on the description of joystick axes and I'm hoping that someone has a link or document which could help clear my confusion.
I'm not a Windows guy, so trying to port some traditional Windows gameport code has me a bit confused.
We all know about the common first three axes:
X
Y
Z
My understanding was that in the game...